Meet Philip Sheppard, Music Inspired by Play

May 14, 2014

 

I met Philip Sheppard last year at a conference called HATCH.  My interview last month was with the founder of HATCH Yarrow Kraner.

 

At HATCH I was blown away by Philip’s talents.  His performances on the cello were beautiful and incredibly creative.  I heard sounds from his cello that I never knew the cello could make.  I saw him jam with a group of musicians and when Philip joined in with his cello, it became magical. Who is this remarkable cellist?

 

Philip is a composer & producer specializing in film soundtracks and live stadium events. Recently he re-scored & produced all 206 of the national anthems of the world for the London 2012 Olympics. Think about that.  I love what they wrote about this in the UK Telegraph, “It was the Grove Dictionary of Music that commented that national anthems are “rarely noted for their musical quality”, yet the nations of the world continue to cling to them with extraordinary tenacity. One man who knows this better than anybody is composer and conductor Philip Sheppard, who has spent the past week sequestered in Abbey Road studios with the London Philharmonic Orchestra, recording fresh arrangements of all the world’s 205 national anthems.”

Philip has also written 15 major film soundtracks including In the Shadow of the Moon, Bobby Fischer Against the World, The Tillman Story, and Love Marilyn.

Philip has collaborated with many musicians including David Bowie, Jimmy Page, Suzanne Vega, and Grace Jones.  

 

Philip is a Fellow of the Royal Academy of Music and is indeed a virtuoso cellist.  
And the coolest part about him?  We talked about this at length at Hatch.  All of his professional work is deeply rooted in play & gaming.  I am so excited to be collaborating on a new game with him for ThinkFun coming out next year!

Philip keynoted the ChiTAG Toy and Game Inventor and Innovation Conferences last November and he stretched our minds and it is a privilege to interview him here.

 

PHOTO CREDIT: ROYCE GORSUCH

 

IN ONE SENTENCE, WHO ARE YOU?
 

I'm a person who makes noises for a living whilst retaining a British accent and a sense of humour.

 

WHAT WAS YOUR FAVORITE TOY OR GAME AS A CHILD?
 

My favorite toy was either my cello (that isn't cheating is it?!) or my Tonka truck, and my favorite game was called Demon Whist - played with seven packs of cards and a high degree of chaos.

 

YOU GAVE SUCH AN INSPIRATIONAL KEYNOTE AT THE CHITAG TOY AND GAME CONFERENCES.  DURING IT YOU SAID, "IT ISN'T ABOUT WHAT IS ON THE TABLE, BUT WHAT HAPPENS ABOVE THE TABLE."  WHAT DID YOU MEAN BY THAT?
 

Musicians get overly attached to sheet music, and sometimes forget that it's just the map behind a great piece - not the gorgeous view. I get goose bumps from someone transcending the print and embodying the raw emotion in music. Similarly, in a great game, the board or field of play becomes less and less important as imagination takes over, and the real battles start to be fought above the table as players' minds fully engage. When I play the cello, I'm trying to spin a sort of liquid, three dimensional structure into the concert hall which I can then populate with colour and light & shade. Now I've written that down, it sounds nuts…

 

YOU ALSO SAID, “RESTRICTION IS A NECESSARY COMPONENT FOR CREATIVITY."  CAN YOU CLARIFY?
 

If I ask you to compose a piece of music and tell you that you can use as many notes, instruments and styles as you like, it'll make you freeze up! If however we say you're only allowed to use three notes, but you can order them in as many ways as you like on a single instrument, you'll write something beautiful. 

Now, imagine if you cooked a meal using everything in the larder… I've done that. It came out purple...

 

HOW DO YOU ACTIVATE CREATIVITY?
 

I coerce people into composing by playing what appear to be simple generative games that reveal themselves to be compositional tools. 

 

For instance, yesterday I tricked a roomful of Toy Industry leaders at PlayCon into performing a very complex piece of minimalist music by gamifying a clapping pattern from soccer fans. (This also gave me the chance to be rude about Chelsea).