(Tal Schrieber - Inventor Relations, Spin Master Israel
and Program Manager, Toy Invention, Shenkar College)
What do you do in the industry?
After more than 20 years as an active toy inventor, I’ve made a change. I’m still active in toy invention, but switched “sides”. Today, I work in Spin Master as part of the company’s Inventor Relations and work with Israeli toy inventors.
At the same time, I’m teaching the next generation of toy inventors in Shenkar College (a leading Israeli college in the fields of art, design, and technology). I run a unique one-year professional training program in toy invention. Participants of the Toy Invention Program in Shenkar are creative people with inventive skills and a passion for toys and games. Currently, we are teaching the 5th program and the 6th year is on the way. I’m happy to say that a lot of the graduates have become real toy addicts… In the last 4 years, 80 inventors have graduated from the toy invention program.
What is your claim to fame in the industry?
There are a number of my products in the market of which I’m very proud. However, I believe that my biggest success is my involvement in the creation of the community of inventors in Israel. A community of active, professional and very successful toy inventors.
In recent years, the Israeli Inventors community has become very meaningful for Spin Master – a company that believes in innovation and that always understood that inventors are an important asset for the company’s success.
Why and how did you get into the Toy and Game industry?
I got into this industry by sheer chance. When I first started, I didn’t even know that there’s a profession like this. In 1993, I returned to Israel after a few years in Europe. I was a graphic designer who wanted a change. By a quirk of fate, I was looking for magnets and found a small magnet factory. When I saw all the magnets I had an idea for a toy. One thing led to another, and rather quickly I developed my first 3 products – all of which had a magnet. The first – Magic Shape – is sold until today; the second – Neti Magneti – a book game with a magnetic doll. The trick is that the doll only attaches to certain areas in the book; the third – Magnetivity – an innovative soft toy for toddlers. Two years later, I heard about Ora Coster and Theora Design. When I met her, and learned that you can actually “work” in toy design, I knew then and there that this was my calling in life. In 1995, I traveled to my first Toy Fair – I was mesmerized by the experience and from that moment and on there was no turning back.
What are you working on now?
Unfortunately, I cannot tell you what I’m currently working on. But, if you interview me next year, I’m sure that the entire interview will be on this special project.
What trends do you see in toys or games that excite or worry you?
As a rule of thumb, I’m comfortable with change and innovation. I believe in moderation and that there’s a place in the market for everything. I trust that the real toy experts - children - know what’s best…
What I will say is that the amount of poop in the last New York TF was somewhat over the top. and I wonder what’s the next trend…
What advice can you give to inventors who are presenting new toy or game ideas to you?
I usually tell inventors to do whatever they want and to think less about what the company wants.