What do you do in the industry?
I’m a designer and a publisher, mostly in the hobby market, though I spent 14 years at Hasbro in the mass-market world.
What is your claim to fame in the industry?
I would have to say coming up with the legacy-style board game.
Why and how did you get into the Toy and Game industry?
I answered a classified ad in the newspaper. That shows you how long I’ve been doing this. Parker Brothers was looking for a copywriter and I somehow turned that into a game design job.
What are you working on now?
I have two jobs – as an independent designer and as the Chief Restoration Officer for Restoration Games. I spend about half my time in each job.
What trends do you see in toys or games that excite or worry you?
I’m both excited and worried about the number of games that are coming out in the hobby market each year. It’s a bounty of riches but it’s hard for any one game to find its audience.
What advice can you give to inventors who are presenting new toy or game ideas to you?
Don’t tell me how it plays; tell me how it feels to play.
What does your typical day look like?
A lot of “business” stuff such as emails, contracts, meetings, interviews, looking at playtest feedback, etc. Some game design gets in there though.
What’s your workspace setup like?
It’s a home office that often spills onto the dining room table and other places around the house where a prototype can live.
What is the most rewarding part of your job?
Running into a family who has played one of my games and had a good time and they tell me about it.
What’s a problem you’re still trying to solve?
How to create a good