What do you do in the industry?
Toy and game inventing, licensing, design, engineering, prototyping, manufacturing and marketing.
What is your claim to fame in the industry?
GigaPets, AirHogs, Pixter and many more.
Why and how did you get into the Toy and Game industry?
It was the only decent design job available when I graduated college in 1980 due to a recession. I was very lucky to be hired by Howard Morrison at Marvin Glass and Associates. Howard Morrison and Harry Disko were my mentors. I owe my successful career to their advice.
What are you working on now?
Top Secret Toys.
What advice can you give to inventors?
Success takes more time than you think it should so you have to protect yourself as much as possible.
What advice would you give a young adult graduating from high school or college today?
Get a law degree if there are aspirations to work on intellectual property or be self-employed.
What does your typical day look like?
For the most part no two days alike. Sometimes challenging, always interesting.
What’s your workspace setup like?
My brother Jeff and I started in the ultra cheap basement of an apartment building in 1983 but were not successful there and decided to move to a more businesslike place. Since then we’ve had nothing but high ceilings...to make room for big light bulbs above our heads.......and to make flying toys. You can see pictures HERE from LEGO® Engineers group that Jeff took through our space
What is the most rewarding part of your job?