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Young Inventor Challenge
Information for Educators

"Playing and designing games teaches children problem solving, brainstorming, cooperation and creativity." Beth Sagett-Flores

"I just love this opportunity for educators to get involved.  The curriculum is a juicy, meaty and real world curriculum that includes language arts opportunities (persuasive writing), math (determining profit margins), art (prototype design), research skills and public speaking!  I've been using the Young Inventor's Challenge in both my entrepreneurship program and my middle school art classes for several years. Thank you for providing this opportunity! The kids love it! -Debra Campbell, President Forward Thinking Initiatives, Hillel Academy Tampa (art teacher)

Inventor workshops are ideal for a classroom activity, school-wide competition, after-school program, summer challenge, scout merit badge-earning activity, even for library programming. See more details about our program here.

Use our Design Guide to help kids imagine, design, test, and create their own toy or game inventions.  Whether you hold a one-day workshop or a series of workshops, use it to engage kids in a positive and challenging endeavor.

Once the inventions are complete, don't stop there! The Young Inventor Challenge can provide a means of taking the inventions to even greater heights, with professional critiques from our industry experts and the opportunity to show their work off to the public, toy industry, and members of the press.​

Classroom Resources

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 Creating an Original Toy or Game
Curriculum Overview



Common Core Standards for the Young Inventor Challenge

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Lesson Plans

Engineering design process and toys



The Business of Inventing Toys with Kids



To teach strategy game design from Kathleen Mercury



Information for Educators about Benefits of

Young Inventor Challenge



Game design for grade school-Information and suggestions

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