Are you looking to save the world, one game design at a time? Then have we got the animal-themed design mantra for you! We call it The Whole Buffalo.


Because back in the days of hunting and gathering, when a majestic buffalo was brought down, not a single piece of that animal was wasted. The skin became clothing and shoes and bedding, the hair became rope, the hooves became rattles, the bones became knives, and the teeth we...

Why and how did you get into the Toy and Game industry?

I entered the industry in 2007 when I manufactured my first toy, the RC Color Bug.  The Color Bug was a radio-controlled art toy where the child would snap a marker into a ladybug-shaped toy and,  with a remote, the child would be able to create free-formed art on a piece of paper.   There were a lot of fun moments during this time but none as rewarding as receiving a pict...

October 27, 2019

Chris Denson is an award-winning innovator, marketer, recovering comedian, host of the Innovation Crush podcast and we are excited to welcome him as one of our Inventor and Innovation Conference Keynotes this year! His INNOVATION CRUSH INTERVIEWS are fascinating. We asked Chris to tell us a bit about himself, and, wow, he is 'crushin' the innovation world! Can't wait to hear what he has to say! 

Up until summer 2018, I ran the...

 (Elizabeth LoVecchio, Dougal Grimes, Ben Rathbone) 

This year Spin Master is celebrating its 25th anniversary. Coinciding with this exciting milestone is the unveiling of Spin Master East, the Long Island City based epicenter for the company’s growing Games team which includes Elizabeth LoVecchio, VP Marketing Games, Ben Rathbone, VP of Design and Dougal Grimes, Senior Director, Global Games Inventor Relations and Joel Be...

What do you do in the industry?

  • Founder and CEO of Far Out Toys. I started the company in the spirit of creating opportunity. We’re all about creating the most innovative products and approach in the industry we love. We strive to be the best possible partner to our retailers, licensors and inventors. We’re a small company, but not small-minded and fundamentally believe you don’t have to be the biggest to be the best.


(Photo Credit Bryan Liscinsky)

The phrase, “we’re all in the same boat” has new meaning for me after taking part in the inaugural Ocean Plastic Leadership Summit. As a first-of-its-kind expedition, SoulBuffalo compiled more than 150 leaders from the largest chemical companies, plastic producers, and environmental groups from around the globe. The group met out at sea for four days on a 400 foot ship in one of the highest concen...

As the newly formed Pinwheel Design team, we are focussed on developing and designing great games for kids. For several years, we developed board games at Peaceable Kingdom and had the opportunity to review many ideas from new inventors. There were some consistent pieces of advice we found ourselves offering to hopeful inventors as a way to help them improve their games and their chances of being published. We are sharing our...

What do you do in the industry?

My journey in the game and toy business has been a bit convoluted. I started out designing and publishing my own games back in 2002. For anyone not familiar with the world of the small publisher, it means wearing several hats. After I designed a game, I worked with illustrators and manufacturers to create it, then with distributors, sales reps, and retailers to get it to market, and, of course, w...

Because board games are such a strong contributing category in the Educational Insights line, it’s no surprise that we research, examine, and talk about board game trends as a team all the time. One fact that has become evident in all of our social listening and scrutiny of this category is that board games themselves are a trend. Why? Because board games are “the great connector."

It may seem counterintuitive to the fact that...

 (photo credit Kim Zahnow)

What do you do in the industry?

I'm an inventor and developer of the actions that you see a toy do and how the child engages with it.

What is your claim to fame in the industry?

That I know and am friends with the best in the business.

Why and how did you get into the toy and game industry?

In Industrial Design School at UC I was required to take internships to graduate and I worked at Bang Zoom Design,...

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