Play as a Classroom Tool
Play in Education (PIE) Conference
Part of the Holiday Chicago Toy and Game Fair
When: Saturday, Dec. 10th, 10am-12am
Where: Rosemont Convention Center
Room 14 on main floor of Convention Center - it is close - Here is a Floor Plan!
From games to manipulatives, learning-based play has an unmistakably large impact in the classroom.
In addition to great content (see below), participants will receive:
Free entry for you and your family to the Fair
Gift from ThinkFun - worth over $100!
2022 Keynote: We're in a Youth Mental Crisis
Rachele Harmuth, Head of ThinkFun division of Ravensburger
Topic: M.E.S.H., A Topic So Important, We're Focusing on it Alone!
Rachele Harmuth, Head of ThinkFun at Ravensberger, Dives Into Parents and Educators Top Concern
Kids are struggling with their mental health and parents are worried. This is the consensus of conversations that have been happening around the country between multitudes of retailers and parents. Rachele Harmuth, the new Head of ThinkFun, heard this consistently as she and her team were researching what were the primary needs of the current marketplace. “Clearly there is a major unmet need around kid’s mental health that is consuming parents and educators. They were turning to toy retailers for help, but beyond toys that provide comfort like stuffed animals and fidgets retailers weren’t sure what to suggest. It isn’t currently clear what products would build mental health skills for the future. We knew we needed to really dig in and understand the situation.” Rachele Harmuth
The statistics are truly concerning. For example, according to the US Centers for Disease Control and Prevention, more than a third of children had “persistent feelings of sadness or hopelessness” in 2022. Further, 71% of parents believe that the pandemic has taken a toll on their child’s mental health. Parents are spending increasing time and resources trying to figure out if their kids are ok, and working to protect them. And, according to a report from the National Association of Mental Illness, 89% of parents are more concerned about their child’s mental health than their academic achievement.
ThinkFun set out to learn how the games they create can help.
ThinkFun has spent the last six months digging into the research and interviewing experts about the evidence-based strategies that have been proven to protect mental health in children, teens and young adults. This work, called MESH (Mental, Emotional and Social Health), identifies eight skills that strengthen mental health in kids: problem-solving, perseverance, adaptation, conflict resolution, self-regulation, cognitive growth, self-advocacy and interpersonal communication.
ThinkFun is focused on the ways toys and games can promote MESH learning by developing and identifying products that build
Increasing challenges over the course of play
Opportunities to draw children together with their adults
Harmuth explains that while comfort items like fidgets or plush toys are important to promote recovery and healing in the midst of trauma, the research her team has done is uncovering strategies where play is actually building MESH skills. Toys that promote these strategies actively strengthen the skills in children that builds resilience both in the immediate and in the future.
To this end, Harmuth and ThinkFun are excited to share what they’ve learned and to start a conversation about how MESH can help kids. They are calling on everyone in the toys and games industry to learn about MESH and join in making sure that parents, educators and caregivers all have the tools they need to protect kids now, and in the future.
To learn more about these efforts, visit MESHhelps.org