News & Interviews

Over 400 Interviews, Articles and Stories! Over 350 authors! 5 Newsletters!

Newsletters for industry, consumers, social media influencers and educators cover many aspects of play and

the interesting stories behind the playthings we love! 

Our newest project to celebrate the People of Play to go live soon! Read all about it HERE.  

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Business of Play News

Industry News - interviews, news, information about get-togethers we're hosting and more.

Importance of Play News

For consumers and anyone interested in toys and games and 

meeting the people behind the the products.


Legends and Legacies Profiles

There are many great stories and then there are those which are EPIC! 

ChiTAG White Papers

Interested in getting into the toy and game industry?

Our Inventor & Innovation Conferences Experts weigh in on industry topics. 

Chris Denson - Innovator, Marketer, Recovering Comedian, Innovation Crush Podcast Host

Chris Denson is an award-winning innovator, marketer, recovering comedian, host of the Innovation Crush podcast and we are excited to welcome him as one of our Inventor and Innovation Conference Keynotes this year! His INNOVATION CRUSH INTERVIEWS are fascinating. We asked Chris to tell us a bit about himself, and, wow, he is 'crushin' the innovation world! Can't wait to hear what he has to say! Up until summer 2018, I ran the award-winning innovation practice for Omnicom Media Group, the largest media agency in the world, working with clients ranging from Apple to Pepsi, State Farm, Stand Up to Cancer, CBS, Disney, Wells Fargo, and many more. In this capacity, my role was a hybrid of ideatio

Spin Master East Unveiled! Meet the Team!

(Elizabeth LoVecchio, Dougal Grimes, Ben Rathbone) This year Spin Master is celebrating its 25th anniversary. Coinciding with this exciting milestone is the unveiling of Spin Master East, the Long Island City based epicenter for the company’s growing Games team which includes Elizabeth LoVecchio, VP Marketing Games, Ben Rathbone, VP of Design and Dougal Grimes, Senior Director, Global Games Inventor Relations and Joel Berger, President, Cardinal Industries. What is your claim to fame in the industry? Elizabeth: I am an industry lifer! I have been in Toys & Games since my first internship in college have never left the industry. I owe my first job to Stan Clutton, an icon in the Inventor co

Keith Meggs - Sky’s the Limit!

What do you do in the industry? Founder and CEO of Far Out Toys. I started the company in the spirit of creating opportunity. We’re all about creating the most innovative products and approach in the industry we love. We strive to be the best possible partner to our retailers, licensors and inventors. We’re a small company, but not small-minded and fundamentally believe you don’t have to be the biggest to be the best. What is your claim to fame in the industry? Third generation toy developer Head of product development at Mattel for 2+ decades Co-founder of Maya Group Founder and CEO of Far Out Toys What are you working on now? We’re aggressively growing our multiple brand line-up for 2020,

David Yakos - We’re all on the Same Boat

(Photo Credit Bryan Liscinsky) The phrase, “we’re all in the same boat” has new meaning for me after taking part in the inaugural Ocean Plastic Leadership Summit. As a first-of-its-kind expedition, SoulBuffalo compiled more than 150 leaders from the largest chemical companies, plastic producers, and environmental groups from around the globe. The group met out at sea for four days on a 400 foot ship in one of the highest concentrations of ocean plastic. As Outside Magazine reported, “Recycling is broken. The oceans are trashed. As the plastics crisis spirals out of control, an unlikely collection of executives and environmentalists set sail for the North Atlantic Gyre in a desperate attempt

Margaret Garrou & Jenny Rez - Top 10 Tips for Kids’ Game Designers

As the newly formed Pinwheel Design team, we are focussed on developing and designing great games for kids. For several years, we developed board games at Peaceable Kingdom and had the opportunity to review many ideas from new inventors. There were some consistent pieces of advice we found ourselves offering to hopeful inventors as a way to help them improve their games and their chances of being published. We are sharing our favorite tips here and wish all game designers smooth traveling on the road to publishing! 1. Put in the leg work! Take the time to research current games in the marketplace and even games that have exited the scene. If there is a game that seems similar to yours alrea

Adam Borton - Mechanisms: Stepping into the Unknown

When developing toys and games you need to know what the user experience is first and then, if a new mechanism is needed, try to make that user experience happen by designing and making one. Usually, the harder you have to work on the mechanism, the easier it makes it for the user in terms of simplicity. When creating mechanisms, there's a huge amount of unknowns - you probably know what the toy/game needs to do, but there are so many variables because every piece needs to work together - plus when you change one piece, it can affect all of the others, often requiring them all to change. To develop new mechanisms requires a certain mindset as you have to constantly just try things, knowing t

Ishkabibbles - Just for Fun!  

Play in Education News

For educators, librarians, homeschooling families and parents

who are interested in using play to aid learning.

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