News & Interviews

Over 400 Interviews, Articles and Stories! Over 350 authors! 5 Newsletters!

Newsletters for industry, consumers, social media influencers and educators cover many aspects of play and

the interesting stories behind the playthings we love! 

Our newest project to celebrate the People of Play to go live soon! Read all about it HERE.  

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Business of Play News

Industry News - interviews, news, information about get-togethers we're hosting and more.

Importance of Play News

For consumers and anyone interested in toys and games and 

meeting the people behind the the products.


Legends and Legacies Profiles

There are many great stories and then there are those which are EPIC! 

ChiTAG White Papers

Interested in getting into the toy and game industry?

Our Inventor & Innovation Conferences Experts weigh in on industry topics. 

Gillian Logan - Skinny Sketcher, Evel Knievel and the Importance of Teachers

Why and how did you get into the Toy and Game industry? I’d been asked by my son’s teacher to chat to the class about being an architect. I was filled with dread that I could potentially bore a class of six year olds with the joys of architecture and knew I had to up my game to come up with something fun and engaging. I centered the activity around sketching famous lookalike buildings, including the Gherkin, the Armadillo and the Pringle. Thankfully the kids loved it, and encouraged by the positive reaction, I decided to take the idea further and launched Skinny Sketcher drawing kits at London Toy Fair 2015. Since then the range has expanded to include tips on how to draw an assortment of c

Dominic Yard - From Polly Pocket to Sea Monster Pirate Sets

What do you do in the industry? I’m an Independent Inventor originally from the UK but now based in Los Angeles, California. What is your claim to fame in the industry? Golden Glove award at the Hasbro Inventor Summit 2018 Wiffle Ball Game! I’ve also created items for Tech Deck, Thomas & Friends, Mickey Mouse, Polly Pocket & Hot Wheels. Why and how did you get into the Toy and Game industry? Completely by chance! I studied product design at University, then moved to London in 2008. I was searching for any sort of design job to get my career started when I saw a position available to work on Polly Pocket. I was 24 and designing girls toys for a living had not been on my radar! I applied, comp

Steve Rehkemper - GigaPets, AirHogs, Pixter and Racecars!

What do you do in the industry? Toy and game inventing, licensing, design, engineering, prototyping, manufacturing and marketing. What is your claim to fame in the industry? GigaPets, AirHogs, Pixter and many more. Why and how did you get into the Toy and Game industry? It was the only decent design job available when I graduated college in 1980 due to a recession. I was very lucky to be hired by Howard Morrison at Marvin Glass and Associates. Howard Morrison and Harry Disko were my mentors. I owe my successful career to their advice. What are you working on now? Top Secret Toys. What advice can you give to inventors? Success takes more time than you think it should so you have to protect

Reuben Klamer Wins 59 year Tug-of-War over Iconic Game of Life Board Game

(Reuben autographing games at Chicago Toy & Game Fair in 2009 with a line that wrapped around the Hasbro booth and out the door! ) A year ago my son Nick and I had the pleasure of dinner with dear friends Reuben Klamer and Bea Pardo. My son was extra excited because dinner was at the La Jolla Golf Club where one of his favorite golfers, Phil Michelson, is a member. Before dinner, we were able to see where the magic happens - Reuben's home office with his many treasures. It was a special night with the exception of the cloud of a court hearing coming up on the case that was finally decided. My heart went out to Reuben and Bea to have to deal with such things instead of creating more toys and

Ishkabibbles - Just for Fun!  

Play in Education News

For educators, librarians, homeschooling families and parents

who are interested in using play to aid learning.

ChiTAG Group Media Reach:

​Newsletters Email Subscribers

All Industry 40,000+

Educator 135,0000+

Inventor 15,000+

Consumer 15,000+

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Scouts (Boy & Girl) 2,100+

Media List 7,500+

Combined Direct Newsletter Reach 220,000

Newsletter, In-Person and Social Media Reach

Newsletters 217,000

Postal Mail Addresses All Industry 33,000+

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LinkedIn Toy, Game, Play Innovators Group 3,000+

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Events Attendance 35,000+

ChiTAG Group Reach 325,000+