News & Interviews

Over 400 Interviews, Articles and Stories! Over 350 authors! 5 Newsletters!

Newsletters for industry, consumers, social media influencers and educators cover many aspects of play and

the interesting stories behind the playthings we love! 

Our newest project to celebrate the People of Play to go live soon! Read all about it HERE.  

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Business of Play News

Industry News - interviews, news, information about get-togethers we're hosting and more.

Importance of Play News

For consumers and anyone interested in toys and games and 

meeting the people behind the the products.

 

Legends and Legacies Profiles

There are many great stories and then there are those which are EPIC! 

ChiTAG White Papers

Interested in getting into the toy and game industry?

Our Inventor & Innovation Conferences Experts weigh in on industry topics. 

U.K. Toy Inventors’ Dinner Honors Mary Couzin with Prestigious I.D.I.O.T. Award

(Rich Mazel, Mary Couzin) 36th Annual U.K. Toy Inventors’ Dinner Honors Mary Couzin with Prestigious I.D.I.O.T. Award London (March 20, 2019) – The International Designer and Inventor of the Toys Award (also known as the I.D.I.O.T. Award) was bestowed on Mary Couzin at the 36th Annual U.K. Toy Inventors’ Dinner during the London Toy Fair. The Award is given to luminaries who have made outstanding contributions to the toy industry. Rich Mazel, Hasbro’s Head of Product Acquisition, introduced Mary saying, “Mary Couzin had a vision to turn her hometown of Chicago (the birthplace of American toy invention) into a celebration of all the creative people that make this industry successful and a wil

Mitchel Wu - Creating Stories with Toy Photography

What do you do in the industry? I create and craft stories through toy photography - capturing the illusion of motion and emotion where none exists. I provide an unparalleled experience for my clients while creating images that build brand awareness in a fun, engaging manner. I’ve worked on campaigns for Warner Bros, Mattel, Moose Toys, IAmElemental Toys and Virgin Media UK. I’ve created images for Harry Potter, Shopkins, Fortnite, Hot Wheels 50th Anniversary, UNO, Scrabble, Kellogg’s and Welch’s. Not all my clients are toy companies, I also do work for advertising and PR agencies when creative toy photography is needed. Why and how did you get into the Toy and Game industry? My career ha

Dee Farrell - Thanking Inventors

I’ve been having fun in the Toy Industry since June of 2005! Before toys, the first 20 years of my career were in the software industry. I was in corporate strategy and operations for a global enterprise software company. I learned so much in that role, but it never really ignited my passion. Starting in toys was a big change for me. Right away, I felt the energy and the connection. I loved playing with real toys and not just vaporware (the term we used to describe new version of code). And I learned there were some really interesting parallels between the two industries. Both toys and software support very strong entrepreneurial communities. The barriers to entry for a toy startup

Robin Raskin - I Met Steve Jobs and He Made Me Cry

Actually, I’d met Steve Jobs a couple of times before he made me cry. But I was always the summoned audience. As the editor of PC Magazine in the early 90’s I was his audience as he lifted back the cloth on the Lisa, the Macintosh, and the NeXtcube (the absurdly expensive but lavish PC he helped developed after he’d left Apple for the first time). Drop dead handsome, self-assured, and smooth talking, I remember turning to my editor as we left the NYC hotel where Jobs toured us through the NeXtcube saying, “That man could sell me the Brooklyn Bridge.” We were contemporaries, Steve and I. I was building magazines and he was building machines that would change the course of history. I felt a

Danna Banki - Everything Can be Inspiration!

What do you do in the industry? I'm a freelance game inventor. Why and how did you get into the Toy and Game industry? I studied art history and theatre design. I worked for many years as a window and retail designer. I adopted a street cat. I illustrated it and made short comics. I designed a toy, a cat inside a dustbin. After a while, I developed a game. None of these were published, but I continued developing other kid's games and games to the whole family. What are you working on now? I work on games that weren't ready for the Nuremberg International Toy Fair, and I work on new games. How do you develop a game? I write ideas in my notebooks, I sketch the idea and look for materials to de

Ishkabibbles - Just for Fun!  

Play in Education News

For educators, librarians, homeschooling families and parents

who are interested in using play to aid learning.

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Newsletters 217,000

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