ChiTAG Conference White Papers


The Key Idea by Josh West

Behind the Mirror by Norman Beil

The Next Step by John Bell

Don’t Get Married by Peggy Brown

A View from the Other Side by Rob Daviau

Mining for Gold in Brand Extensions by Garry Donner and Michael Steer

Rules Template for Product Designs by Michael Gray

How to Break Inventor’s Block by Tom Greenwalt

Inventing or Innovating by Craig Malmloff

Statistical Modeling of Game Play by David Peterson

Play Testing by Mary Jo Reutter

A Priceless Perspective by Phil Sage

Good Game Design by Leslie Scott

Girls Games/Girls Products by Barrie Simpson

Evolve or Die by Brian Torney

Prototyping with Clay by Leviticus Williamson

The Board Game Theory by the Herbert-Brothers

Bible Quotes for Game Inventors by Rabbi Jeff and Mandy Glickman

Take Notes by Kim Vandenbroucke

Desktop-3D-Printing by Steffanie Yeakle

”Thinking Of You” - Designing For The End User by David Yakos

The Heart of Invention by Daniel Winston

Commercializing Invention Know How by Fuse London Ltd

Designing for a board game and an APP by Tom and Jean Greenawalt

Opportunity Knocks by David Fox

Working With Video Game Properties by Willie Yonkers

A Look at Kickstarter - If You Build it Will They Come? by Garry J Donner

See You in Court by Mike Hirtle

7 Facts About Royalties by Perry Kaye

Finding Holes in the Market by Melissa Cohen

What's in a Name by Jim Harrison


The 5 Ws and 1 H of Inventor Pitch Sheets with Template by Tanya Thompson

I Have The Next Big Thing by Mike Hirtle

What to Do While You Pitch The Next Big Thing by Nicholas Cravotta and Rebecca Bleau

Think of your Toy Game as a Commercial by Joe and Dave Herbert

Perfect Pitch by Amy Opheim

Do’s and Don’ts for New Inventors by Lisa Wuennemann

Oh My! That’s An Ugly Baby by Ken Scheel

Persuading With A Powerful Pitch Video by Harry van Sambeek

Trade Show 101 by Gwen Austin


What’s Your Story by Tim Walsh


IP In Toyland by Adam Brookman and Keith Baxter

Protecting Ideas: Perspectives for Individuals and Companies by Frank Sardone


Using Social Media Thinking to Advance Board Game Mechanics by Anna van Slee

Inventors and Social Media by Kim Vandenbroucke


An Introduction to International Opportunities by Richard Gill

Korean Board Game Market by Kevin Kim

Recombination Innovation From Taiwan by Alex Li


My 3 Cents! by Joyce Johnson

Crazy Fun Luck by Susan McKinley Ross

Things We Have Learned Along the Way by Jon Meyers and Dean Tzembelikos

Two-Headed Invention by Steffanie Yeakle and Marie Chaplet

ChiTAG White Papers are educational papers written by thought leaders in the Toy and Game Industry that have attended our Innovation Conferences and wished to share their experience and knowledge with colleagues. 


Founded and reviewed by Tanya Thompson of the ChiTAG Executive Board.

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