Jack Degnan: Feedback on Feedback

I recently pitched a game to publisher who I knew well. The game was ultimately declined and the publisher provided me with an elaborate and detailed explanation of why the game was not being accepted. He outlined all of the positive attributes of my game and highlighted some areas that I might consider changing while providing me with clear and articulate examples. The suggestions were rich, lengthy, and helpful. Then I woke up from my dream.

When it comes to pitching games, my experience has been that it is rare to get feedback on a rejected game. Although I do know one publisher who makes it a point to always offer some helpful explanation, most have offered nothing more than “This is not right for us”. It may be that publishers review so many games that it does not seem worth the time to provide feedback. It may be that they are afraid of hurting the inventor’s feelings. Or perhaps they don’t want to let on that they knew their answer quickly and never actu