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RULES TEMPLATE FOR GAME DESIGNERS

  • Jan 17, 2017
  • 2 min read

By Michael Gray,

former Head of Global Games Acquisition, Advanced Technology & Innovation,

Hasbro Inc.

Date: ________ Game Designer: ____________________

Game Name:

Ages and Number of Players:

Game Object: Three lines about how game “works,” including ultimate object.

Game Contents: List ALL components and indicate if it’s a deck of cards or a sheet of cards to be punched out; a free-standing game board or a game board to be punched out, a bag of tokens or a sheet of tokens to be punched out, etc…

Game Assembly: How do you assemble the game for the first time?

• Is consumer assembly required? If yes, what?

• Are DRAWINGS required? If yes, of what parts?

• Are there consumer-applied labels? If yes, how many? For where?

• BATTERIES? If yes, size, number and where do they go? Back? Bottom?

Game Setup: How do you set up the game for each playing?

Game Play:

• Does youngest player go first? If not, how is this determined?

• Does play pass to the left? If not, what is turn order?

• Define terms (if necessary)

• Turn Sequence: On a player’s turn, what is the sequence of actions?

  • 1.

  • 2.

  • 3.

  • Etc…

• Special conditions: Example: What if you land on another player?

• Board Spaces: What happens on special spaces?

• Special Cards: What do they do?

Winning:

• How is the winner determined? Do you have to win by exact count?

• What if there’s a tie?

Gameplay Variations:

• For a harder game

• For 2 players (or any number other than 4)

Troubleshooting and/or strategy tips

Re-storage Considerations: if any

Lost parts: Can replacement parts be purchased? Provide address or website

85 Comments


Jiwoo Christy
Jiwoo Christy
2 days ago

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Delta Executor
Delta Executor
2 days ago

This is an incredibly structured and practical blueprint for game development. Coming from a background like Hasbro, the focus on technical details such as re-storage considerations, clear turn sequences, and distinct component breakdowns shows just how critical clear documentation is for user onboarding. A game can have the best mechanics in the world, but if the rules setup or troubleshooting sections are vague, it can completely break the player's experience before the game even starts.


Just as a physical board game requires a meticulous rules template to function properly and guide its players, digital games and custom virtual mods rely on well-structured, stable scripting frameworks to run smoothly without unexpected bugs. For developers and gaming enthusiasts seeking optimized, verified scripts…

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May 05

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