What do you do in the industry?
I am the CEO for Magformers LLC, based in Canton, MI.
What do I do?
Name it. I work with each of my departments. We have to be a team, with all parts working together for the best we can deliver to the customer.
What is your claim to fame in the industry?
I think if you asked others it would be my high energy, passion, and can do attitude. For me I have enjoyed opening doors for my companies in this toy industry with retailers. Partnership is key, and finding the reasons for both parties to say yes is a win-win.
Why and how did you get into the Toy and Game industry?
I could have been in this industry about 6-months longer than I have been. In early 1987 I turned LEGO’s job offer down and went to work in the architectural structure business. I called Jim O’Connell, head of LEGO’s sales operation those months later and not only went through the complete interview process again but this time more grueling. I had told them it felt like I had a girlfriend and that we had broken up. It felt like that type pain. So after nearly 12 years of LEGO I was hooked. Our industry is fashion, strategy, and finding what excites the child and the parent, then every 365 days or sooner 60% of it is new. To think in 1987 I believe we had less than 50 Lego items, the highest price point was $49.99. When I joined Magformers in 2012 we had 14 sku’s, now we have 170 items in this brand, plus four other lines combining for nearly 500 items.
What are you working on now?
We have several key projects happening. Key of course to ensure we have proper forecasts with our retail partners. The fact that Toys R Us is no longer here leaves a void. Many companies are just not sure of what market share they will pick up. And despite Amazon being a trigger for discussion everywhere, all the void will not go there. On this topic, we are continually monitoring Amazon for takedown of counterfeit or infringing products. There is a lot of time and effort spent trying to keep the site cleaner. I could currently write a book on these difficulties that also effect MAPP policy (since they don’t adhere), plus all of the last 14 months of changes with their processes.
Marketing plans are key, as we are finalizing our TV plans. We have a hit in the making; SKY TRACK. It truly combines our STEM strength as a toy and brings in the fun. So to put it on TV, you-tube, and other social media is key. Our other new brands, gaining distribution for them is still daily work. Ask Felicia Watson in our office. She is on the phone almost all day, every week day, telling people about the new CLICFORMERS line, or TOTY plush finalist dolce and the 28 plush items, Tile Blox, or kidsme our new baby products line up.
What trends do you see in toys or games that excite or worry you?
Collectibles have a strong hold currently, they have before, they will again. Finding what kids love to collect, the balance to repeat purchase, and build your brand. Of course, LOL comes to mind as key example. Spinners were a different type version of this is 2017, albeit shorter lived. STEM is a surging topic and it should be. Kids should benefit from there play. There was a saying over the years, “get to the fun faster.” I am not in agreement with this. It must be a balance. Kids want fun to start or they easily get bored. I believe it is build upon the fun, the more you play the more exciting it becomes, the more you create the more you desire to achieve. I love our tag line, Magnetic Construction for Brain Development. The concern I have is the amount of real estate for toys lost with Toys R Us exi